An Oculus Rift enabled environmental storytelling game, downloadable at anamnesisthegame.com
Anamnesis’ defining attribute is its use of the Oculus Rift as a secondary display port, not as an HMD. Players are told that they possess a Google Glass like device which picks up the psychic residue left behind by other people in the space. At any time, a player can lift the Rift to their face like a pair of binoculars and get a new view on a familiar play space.
Anamnesis uses this technique to explore multiple narrative perspectives, environmental storytelling and the utilization of role-play and ritual in the gameplay process.
My role in the project was as co-narrative designer and lead programmer. Alexa and I spent many hours together hashing out the world and story bible, as well as writing the item descriptions and VO script. I wrote most of the game's code, handling things like the gaze-based triggering system, render layer sorting and the unique HMD on/off mechanic. Alexa focused on environmental design, sound design, art (Texture + Modeling) and lighting, though her assists with some technical problems were invaluable.
Co-Narrative Lead / Art Lead / Sound Designer - Alexa Kim
Co-Narrative Lead / Technical Lead - Scott Stephan
Awards, Press & Honors:
LA Weekly: Oculus Rift Gives You Magical Powers in a New Video Game Set in 2020 L.A.
Exhibited at IMGD Winteractive Showcase
Shortlisted at Ama.ze Berlin, Most Amazing Game
IndieCade @ E3 Official Selection